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No Man's Sky v.1.07 [2016, Action / Adventure / 3D / 1st Person / 3rd Person, Rus/ML] Лицензия GOG

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Theseus

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post 06-Сен-2016 12:42

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No Man's Sky

Год выпуска: 2016
Жанр: Action / Adventure / 3D / 1st Person / 3rd Person
Разработчик: Hello Games
Издательство: Hello Games
Платформа: PC
Тип издания: Лицензия
Язык интерфейса: Русский (ML)
Язык озвучки: Русский (ML)
Таблэтка: Не требуется (DRM Free)

Системные требования :
    Операционная система: Windows 7 / 8.1 / 10 (x64)
    Процессор: Core i3-530 2.9GHz / Athlon X4 730 || Core i7-860 Quad 2.80GHz / AMD FX-8120
    Оперативная память: 8 Gb
    Видеокарта: nVidia GTX 480 / AMD Radeon 6970 (DirectX 11) || GeForce GTX 960 2GB / Radeon R9 285 2GB (DirectX 11)
    Звуковая карта: Звуковое устройство, совместимое с DirectX 11
    Свободное место на жестком диске: 10 Gb
    Файловая система: NTFS

Описание: Классическая научная фантастика, ее многообразие и неповторимый дух приключений, оживают в творении студии Hello Games. No Man’s Sky – игра, отличающаяся невероятным размахом и амбициями. Вам предстоит исследовать бесконечную вселенную, открывать бесчисленные уникальные планеты и знакомиться с невиданными прежде формами жизни. Скрытая в центре галактики тайна неодолимо манит к себе, заставляет отправиться в грандиозное путешествие, чтобы узнать истинную природу космоса. На этом пути не обойдется без опасностей, враждебных созданий и свирепых пиратов, а чтобы выжить, придется хорошенько подготовиться – улучшить костюм, корабль и свое оружие. Вы можете сражаться, торговать или просто исследовать галактику. В любом случае ваши решения и действия будут иметь последствия, которые и определят как пройдет ваше путешествие в No Man's Sky.

Update 1:

    UPDATE: AMD Phenom Support
    Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
    Havok Physics has also now created new libs. Game is now confirmed working on Phenom CPUs.

    UPDATE: Mouse Smoothing
    Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
    It now defaults to off. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off (it helps players with sub-30 fps)

    UPDATE: Improved Performance
    On CPUs with 4 threads or fewer, performance has been improved.
    On CPUs with 8 threads, performance has also been significantly improved.

    UPDATE: Radeon 6xxx
    Added support for this GPU, which doesn't support OpenGL 4.5 fully.

    UPDATE: Player Saves
    Help to recover some player saves which had been lost or corrupt.

    Alt-Tab has improved
    Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

    Shader Caching
    Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards

    Max FPS Cap
    On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.

    Intel GPU Detection
    We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
    In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

    Gsync
    Gsync has been disabled by default, which was causing an issue for some users


Patch 2

    For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player’s saves are safe in future.

    Stuck under the world
    It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
    Whilst it won't happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.

    Crash after warping
    Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.

    Game failing to save until you died
    If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

    Crash fixes in scanning
    Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

    Crash warping inside a freighter
    When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy Sad
    This is fixed now.


Patch 3

    Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

    Stranded in Space Station
    If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

    Loading Corrupted Save Files
    Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.

    Crash fixes for next three most commonly reported issues:
    - As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
    - If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
    - Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).


PC Patch 1.04
    The focus of patch 1 was to add greater support for more hardware. Either specific hardware configs, or hardware outside our min spec. We want as many people to be able to play as possible, and these were our most reported issues.

    AMD Phenom Support
    Game is now confirmed working on Phenom CPUs.
    Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
    Havok Physics has also now created new libs for us to add Phenom support.

    Alt-Tab has improved
    Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

    Improved Performance
    On CPUs with 4 threads or fewer, performance has been improved.
    On CPUs with exactly 8 threads, performance has also been significantly improved.

    Framerate Stuttering due to Shader Caching
    Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.

    Max FPS Cap
    On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.

    Radeon 6xxx
    Added support for this GPU, which doesn’t support OpenGL 4.5 fully.

    Save Corruption
    Solution to try to prevent saves getting corrupted no matter what’s going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).

    Intel GPU Detection
    We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
    In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

    Gsync
    Gsync has been disabled by default, which was causing an issue for some users

    Mouse Smoothing
    Generally this is most helpful for players with sub-30 FPS.
    Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.
    It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is “slow” or “lumpy”, please make sure that this is turned off


PC Patch 1.05
    For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player’s saves are safe in future.

    Stuck under the world
    It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
    Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.

    Crash after warping
    Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.

    Game failing to save until you died
    If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.

    Crash fixes in scanning
    Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.

    Crash warping inside a freighter
    When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy Sad – This is fixed now.


PC Patch 1.06
    Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.

    Stranded in Space Station
    If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.

    Loading Corrupted Save Files
    Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.

    Crash fixes for next three most commonly reported issues:
    As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
    If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
    Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).


PC Patch 1.07
    Objectives and stuck without Hyper-drive Issues
    Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
    Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.

    Getting Stuck in the world
    Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
    A raycast in some space stations could hit a very specific point that would put the player inside the floor.
    Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
    Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.

    Gameplay
    Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
    Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
    Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
    It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
    There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
    Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.

    Save / Load
    Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
    Fixed an issue where saves made with the system clock set in the future could cause problems.

    Crash Fixes
    Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
    Fixed a crash that could happen when interacting with an NPC.

    Tweaks and Improvements
    It is now easier to scan flying creatures.
    Fixed height and weight stats being the wrong way around for creatures.
    Gek towers can no longer be interacted with repeatedly.
    The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
    Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
    Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
    Fixed grave being transferred to the new star system after you warp.
    Fixed toxic protection 3 (theta) from having the wrong name.
    Fixed incorrect marking of sea caves under floating islands.
    Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
    If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
    Atlas station collision improvements to prevent you from bumping into them too much.
    Fix for the stars not being discarded during load/warp (causing duplicate stars).

    PC Only Issues
    Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
    The inventory screen now works correctly regardless of resolution.
    Added error message for older CPUs without SSE3 support.
    Synchronise frame capping with the first vsync (removes some framerate issues).
    Added steam id to login call to help track down some login issues.
    Fixed the X key size on the galaxy map.
    If you press Tab+P in quick succession, the game paused and didn’t let you out of it.
    Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.
1. Установить игру - setup_no_mans_sky_2.4.0.6.exe
2. Установить pre-order DLC - setup_no_mans_sky_preorder_dlc_2.0.0.2.exe
3. Играть

Смена языка осуществляется посредством LanguageSetup (находится в директории игры)

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